![]() While this is not really a bad thing, and is just time consuming if nothing else, there are smaller areas in between quest hubs, tiny maps with a few enemies and the occasional quest. Anytime you move to another part of an area, indicated by a swirling portal, you load into the next area instead of it being a more free-loading style of game (RE: World of Warcraft). ![]() While the world is beautiful, I have to say, the massive amount of loading times can be very annoying. There does not seem to be much in the way of technology, lending me to the thought it is high-fantasy, which is in no way a bad thing. The game takes place in a standard fantasy world, with evil armies, destruction around every corner, and you as the hero, trying to set things right again. Echo of Soul is quite special, and is going to smash its way into the public eye! Despite this change to take experienced players out of their element, most of the mechanics are very newbie friendly, and the in-game help includes voice overs to explain exactly what you need to do in the event you don’t care enough to do the reading. Healing is the purview of the entire group, and if you are not paying attention and working together, your team is going to die when the tank is obliterated. That’s right: No dedicated healing class at all. I have already had an opportunity to play Echo of Soul, and even had a shot at doing a higher-level dungeon with a couple of other press members, including my boss and one of the things that really stands out, that makes Echo of Soul a title all its own is that there are no healers. Despite gender locked classes, customization is quite nice.
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